Lauren Jane
UX/UI & Product Design
Driven by curiosity, empathy, collaboration
I love working with creative teams.
I’ve spent 15+ years working with and inspiring teams to success at organizations like Autodesk & Backlight. I’m a trusted voice on teams, offering challenging insightful and growth driven ideas and design with empathetic human focused solutions

knowledge & skills
strong expertise in production & technical software
always learning new things
SYSTEM DESIGN
ACTION CENTRIC THEORY
OBJECT ORIENTED DESIGN
AGILE METHODOLOGY
USER FOCUSED DESIGN
PROTOTYPING [FIGMA & XD]
95%
95%
85%
95%
95%
95%
ANAYLTICS [HEAP & MIXPANEL]
85%
LEADERSHIP
85%
about me
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I have always had a genuine desire to create. Software Design provides me with an opportunity to create while directly applying my values of inclusion and empathy within the creative community. I bring this philosophy with me in every project: An emphasis on the power and process of creation and the creative individual.
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The interfaces I design are the sum of the choices and ideas of the passionate people I work with every day. The work of a healthy design culture is to transform ideas and goals into legible, ethical, and human-centred products.
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A well-designed product, like a good product designer, considers design from many perspectives. I am passionate about identifying and solving the right problems for a product, workflow or feature. Through empathy, systems thinking, and a solid problem-solving process, I centre on human experience and design interfaces and products that serve, inform, and empower users.

intuitive & knowledge-driven
work history
I’m an intuitive, knowledge-driven designer with a unique and insightful perspective. I am dedicated to empowering people and helping them connect with their creativity. I have worked primarily with creative software, including products for drawing, photography, and writing & editing for film, television and games. I design simple products that enable users to manage complex tasks and data in dynamic workflows. I create products and experiences that help users discover and share their thoughts about the world around them. I am interested in investing my time and talents in products that improve people's lives and build meaningful experiences.
2018-2024
Celtx & Backlight
Principal Designer
As principal designer my goal was to interpret business needs and customer feedback into effective UI & UX and Collaborate with senior stakeholders and create product concepts, as well as translate feature requirements and requests into visual and system designs for several types of product offerings.
I developed product concepts and visions, system prototypes, user flows and final design assets and high-fidelity mock-ups, as well as lightweight design specifications for the production of everything from film and television scripts and production documents to game and VR narrative design management.
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I was also responsible for planning, managing, monitoring and coordinating all the UI and workflow design for Cetlx. I design and developed working style guides and design system still in use today.
As part of a strategic acquisition of five innovative and fast-growing media software businesses, my role expanded to managing UX and System Design across Scrum teams in an agile environment as Principal and Lead Designer. I delivered design services and documentation to two active Scrum teams as a team member while mentoring new and emerging designers across multiple disciplines.
2015-2023
Fine Art Photographer
Freelance & Instruction
Concept creation, execution, post-production and publication of fine art portrait photography with a focus on gender and sexuality. I have given various lectures, workshops, and presentations on fine art photography and portraiture.
2011-2018
Pixlr
Autodesk Sr. UI / UX Designer
Lead UI and UX designer of a hugely popular early photo editing app. In addition to all user interfaces and workflows for a suite of apps, websites and desktop products, I designed created several hundred graphic elements and photo editing actions
2024-2025
Adaptis
Principal Designer ​
As Lead Product Designer, I work with a small team to lead the design, product vision, and development strategy of a brand-new product based on emerging decarbonization technologies.
Collaborating across cross-functional teams, we created a user-centred interface that performs well in sales reviews and demos. Design is responsible for defining design principles, conducting research, and mentoring junior designers, ensuring that consistent and high-quality interface design is achievable across the product during its early release and development.